Best Cosmo Decks In Marvel Snap
Fur babies have a place in the Marvel Universe, and perhaps none is more iconic than Guardians of the Galaxy's telepathic dog Cosmo. This deck is also very popular in Marvel Snap , and we have the best deck to get the most out of the card.
In the comics, Cosmops' telepathic powers allow him to communicate and read minds, releasing energy and mental blasts that can destroy enemies or structures. In Marvel Snap, he has an ability that can be used to interrupt effects, especially another type that can disrupt or break your game if you use it incorrectly.
Here are the best Cosmo lines from Marvel Snap .
Marvel Snap Cosmo features explained.
Cosmo is a three-ability, three-cost card that has the option Next: Abilities don't appear when they appear in this slot. This effect is the exact opposite of ON's abilities and is a huge threat because the disruption it can create can be huge in terms of controlling the tempo of the game. You can play Cosmo early or as a late game surprise.
Players can receive Cosmo as a series card when they reach a specified window of level 18-214. You don't have to spend coins to get them, so you can build decks featuring Space Dog early in the game.
The best strategies and combos for Cosmo Plants in Marvel Snap
Cosmo has the same general effect as any tech card in the deck in the meta. Using an effect to make your opponent a destroyer makes Cosmo a defensive card when all effects are useless when deployed.
You can use Cosmo as a defensive card for your units. This includes cards with a power of nine or higher, as they can block the effect of Shang-Chi's Cosmic Destruction. Also, cards with permanent abilities should be placed in the Cosmo area to avoid Enchantress and Rogue abilities that can permanently interfere with actions.
Marvel Snap's Best Cosmo Plants
Thanos is in charge
One deck that can accommodate Cosmo is controlled by Thanos. The fact that it is a control deck and focuses on disrupting the opponent's position with various effects makes Cosmo a welcome addition to the deck, especially for those who rely on Revelation cards to counter the opponent's intended strategies.
Thanos' ability to deliver six infinity stones can be used as a vehicle to attack with Elsa's bloodstone. Cards played to fill gaps can also have three powers. Since each Infinity Stone is a single card, Elsa's Bloodstone Power bonus can be used multiple times in this deck.
Aside from Thanos, Devil Dinosaur is another boost in your deck because it has a permanent boost from two cards in your hand. On the other hand, the teacher can lock the position, which means that cards cannot be added or removed in any way.
Alioth is needed to destroy your opponent's cards in the same round that you played and also in the same place where he is. Other late games in this deck are Vision (to move), Blue Wonder (to power up your units), and Leader (to take the strongest card on the same turn). .
Psylocke can be added for more power and Mobius M. Mobius keeps your card from costing more and lowers your opponent's card cost. Take baby land shark Jeff on your back so he can't stop moving or playing.
Earn status cards from this deck
The conditions for winning this group are as follows:
- Elsa blood stone
- Devilish dinosaur
- Professor X
- Youth.
- Sight
- Jeff the baby land shark
- the leader
Elsa Bloodstone allows gems to play an important role in this deck, as they should be able to bridge the gap quickly by adding three powers to your cards. When it comes to Devil Dinosaur, the winner at the end of the game always has the potential to become a huge force.
Professor X and Aliot's blocking and control abilities can be your offensive side. Visually, it can move to non-playable areas, which can win you the game. Baby Shark Jeff can do the same, but there's no stopping him. The commander must win the highest power card that can be obtained from the opponent.
Patriot
Cosmo is a great defensive card in a Patriot deck because the strategy is based on playing multiple cards with sequential effects. Cosmo is here to prevent your next cards from being interrupted by a Sorceress or a Rogue.
Veteran gives two power to your incapacitation cards. This energy spell can be used with vanilla cards in this deck such as Mist Knight, Shocker, Cyclops, Creature, and Abonation. As for Squirrel Girl and Mister Sinister, they can form teams without powers as well as use the power of the patriarchy.
Blue Marvel is designed to give all your cards a general power boost, with or without abilities. In a raid, you can play Patriot or Blue Marvel to double your permanent strength bonus. Complete the deck with Ultron, a six-cost, eight-power card that can produce equally powerful drones to fill each other's slots.
Earn status cards from this deck
The conditions for winning this group are as follows:
- Patriot
- gross
- attacks
- Super
Patriot is the heart and soul of this deck, making it a must-have for every game. Assault is a very powerful vanilla card in your deck that can be flipped, especially when Patriot is present.
Attack improves things by doubling the Patriot's strength, and if you're still short on vanilla units in your area, Ultron is the last card for you.
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